Oh, of course, sorry you must be terribly confused! So here's the deal. I'm a minor deity from another... plane of existance, you could say. I believe there are few things more precoius than a deep bond shared between two people, so I've dedicated my existance to finding suitable partners fro the people in my realm. What that means for you, is I'm going to find the perfect soul in my realm to match you up, with and then send you over to be with them! Isn't that wonderful?
Now, some things you should know. My Realm is quite different from yours. Luckily for me, it's not too different from what you would call a fantasy world. That is to say, it's got magic and knights and dragons and all those sorts of things. You'll figure out the details when you're there. It's going to be much lower tech than you're used to, but it's got magic and I thinks it's a pretty nice place. Trust me, you'll love it! Especially when you get to enjoy it with such excellent company! And if that wasn't enough, I'm going to use some of my magic to make things even better for you. Honestly you'll probably need it, with how different things are here. Anyway, enough of that, let's get into it!Before we get into your choices, there are a few things I'll be doing no matter what. Don't worry, most of them are nice.
There are certain things you know about science and technology and all of that, that are way beyond anything that's in my world. I'm not going to make you forget everything, but if you start trying to teach things my world hasn't discovered yet, you're going to find yourself unable to. Sorry, but as you are now you could really mess things up around here.
Now to the fun stuff! Both you and your partner will be among those very lucky few blessed with long lasting youth. People with this condition will remain at the same physical age until the final five years of their natural life, at which point their age will rapidly catch up with them. I'll let you choose the age you‘ll stay at for both you and your partner. You'll also have your natural lifespans quadrupled!
As one last bonus I'll bless you with a little extra luck to help keep you two alive. There's a good chance your choices will lead to a dangerous life for you two, and while you should be well equipped to handle it, life is pretty fragile. I mean, all it takes is one stray arrow or a bad fall and all my work will go to waste! This blessing won’t make you immortal, but it will keep you from dying too... stupidly. Your odds of dying to anything you should be able to overcome will be infinitesimal (even if you otherwise failed), and you'll have a better shot at surviving circumstances that should kill you. You also shouldn't be killed by any Illnesses. Remember though, this is just making you luckier, so it can’t protect you if you get careless. Furthermore, it's only going to keep you alive, not happy and healthy, so you'll still have plenty of other things to be afraid of.
Now, let's get into it! To start with, you're going to help me find the perfect match for you. I'm going to give you some choices to describe what kind of person they are, and then I'll try and find a soul out here that matches the description. Now, the thing is, some folks are plenty likable already and would easily find love and friendship without my help. I'd rather match you up with someone a bit more... flawed, if you think you'll still get along. So, to encourage that, I'm going to offer you more benefits if you'll accept a partner with some less desirable qualities. To that end, I've implemented a points system, such that some options will grant points and others will cost points. When all is said and done you'll have to have a non-negative amount of points. I'm not starting you off with any points, but you'll soon be able to gain plenty in the ”Relationship" section. Also, you should know that you'll probably be spending the majority of them in the "Boons" section. In fact, most other point costs will be comparatively minor, so don‘t worry too much about points until then.
This section will dictate your partner's usual attitude and thought process. Choose at least one and up to five. Their demeanor will be a mixture of your choices. Bear in mind that this section isn't covering every facet of their personality, we're painting with a pretty broad brush here. It's not like skipping the “Cheerful" option will mean they're incapable of cheer, for example. Also, don't feel like you need to pick more than one just because you can. If you do choose to combine multiple, try to have a clear idea of what your combination will be like.
+ 0
Your partner is a generally contented person. While not overly animated or excitable, they're usually in a good mood and nice to be around.
+ 0
Your partner is upbeat, lively, playful, and curious. Most people will like being around them, though some may find their vivacity irritating.
+ 12
Your partner is a serious, down to earth person. It'll be rare to see them excited about anything, and honestly they can be a bit of a bore. They're likely to be cynical, but it isn't a necessity.
+ 18
Your partner's usual mood is dour and pessimistic. They‘re rarely openly happy about anything. Hopefully your presence will offer some solace for their weary heart.
+ 14
Your partner's default mood is somewhere between serene and just a little bit sad. They tend to enjoy life in a more muted, thoughtful way.
+ 2
Your partner is playful, but in a more irreverent way. They're the kind of person to enjoy some friendly banter, a good prank, or just some plain old fun.
+ 0
Your partner has a confident air about them and is very self-assured. They have faith in their own abilities, and can keep a cool head under pressure. They almost never worry unnecessarily.
+ 12
Your partner is not only proud, but looks down on just about everyone else for not being as great as they are. Can be very irritating. If they like you enough, they might at least rank you second to themselves.
+ 14
They have a very logical outlook on things, to such an extent that they often overlook emotional concerns. This makes it difficult for them to understand people, and they often come off as cold or uncaring. Perhaps they'd become more understanding if they were able to get close to someone.
+ 4
They're rash and passionate. This gives them a tendency to get themselves into bad situations or to do things they come to regret, even if their intentions are good. Sometimes their passionate nature can lend them a tenacity that a more level-headed person would struggle to achieve.
+ 12
They have an awkward, uncomfortable air about them. While they're not necessarily asocial, their behavior puts people off and makes it difficult for them to get close to others. Most people will think they're a weirdo.
+ 4
Proud and boastful, your partner puts forth an image of themselves that doesn't always match up with reality, often causing them embarrassment. Have they genuinely overestimated their abilities, or are they just putting on a brave face?
+ 4
Your partner is bold and big-mouthed. They can be a bit insensitive, but more out of ignorance than any malice or aggressiveness.
+ 12
They always say what's on their mind, and what's on their mind is often offensive and unpleasant. Some like their attitude, but most would avoid talking to them if given the choice.
+ 12
They're impulsive and unpredictable. They kind of just do and say whatever feels right in the moment. Can be really fun to hang out with, but sometimes their irresponsibility just crosses the line.
+ 10
Your partner is asocial and reclusive. They're not necessarily shy or unpleasant, but they don't like most people very much and will try to minimize their interactions with them. It takes them a long time to warm up to people even when they like the person enough to try.
+ 6
They're shy and uncomfortable around people they're unfamiliar with. They're usually rather sweet if you can get closer to them, and grateful to those with whom they are close with.
+ 6
It's hard to get a read on what they’re feeling, as they maintain an aloof attitude that obscures their true feelings. This gives them a bit of a cool, mysterious vibe, but they can be difficult to get close to.
+ 8
Your partner has a strange, distant air about them. Some might call them spacey. I wouldn’t say they're unfocused, but it can be difficult to get their attention and their thoughts are usually on far-off matters.
+ 2
Your partner is a very laidback person. They rarely get worked up, especially in a negative way. Their calm attitude can make them slow to act, but a cool head can often make better decisions.
+ 16
Your partner is a cold, seemingly emotionless person. Their nature can make it harder for them to connect with other people, and also less likely to feel inclined to.
+ 8
Your partner is confident and generally quite pleased with themselves. They love to make sure other people know how great they are, and they probably have a bit of cheekiness to them. Incredibly annoying when they're right about anything.
+ 18
Your partner is the sort of person that always wants things their way, and will be incredibly irritating if it seems like that might not happen. It’ll take a lot of patience to put up with them.
+ 4
Your partner is a very direct person that always says what's on their mind. Sometimes this can come off as abrasive, as they're quick to call people out, but at least you'll never be left wondering where they stand.
+ 10
Your partner has an intimidating and frightening aura to them. Most people see them as a dangerous individual, somebody who you'd be afraid to be alone with and whose bad side you wouldn’t want to find yourself on. They may or may not actually match that description, but they definitely lean into that image.
Here's a few personality quirks you can choose on top of their demeanor. Try to avoid strong contradictions between your demeanor and these quirks, like picking "Comedian" with “Serious" for example, If a quirk contradicts another quirk, you can only choose one. Otherwise, choose as many as you like.
+ 1
Your partner loves to tease the people they're close to. They’re pretty merciless about it too. Hopefully you won't find it too annoying.
+ 0
When it comes to sexual matters, your partner is easily embarrassed and lacking in confidence. Note that this won't mean they aren't a pervert, just that they'll be insecure about it.
+ 1
Your partner's thoughts often have a sexual bent to them. They spend a lot of time fantasizing about all kinds of different sexual scenarios, and easily get themselves riled up.
+ 1
Your partner is fiercely competitive. They'll try to turn anything into a competition, and will give every competition their all.
- 2
Your partner is quick with a joke, and pretty funny too.
+ 4
Your partner is quick with a joke, but their jokes are terrible. Maybe you'll find it endearing?
- 1
Your partner has a tendency to do things more cutely than usual. It's kind of hard to explain, it's just something about how they expresses themselves.
- 2
Your partner has some strong nurturing instincts, and has a tendency to treat people they care about in a kind, generous manner typically associated with mothers.
+ 0
Your partner has a seductive air to them. When it comes to getting people all hot and bothered, they know just how to move, just what to say, and how to say it; and they love putting their skills to use, They're probably fond of innuendo.
- 2
Your partner is a good person at heart. They usually try to do the right thing, and they value selfless actions that help others.
+ 4
Your partner only looks out for themselves and the few people and things they care about. They won't think twice about causing harm to others if it will further their own ends, but they won't do so without reason.
+ 10
Your partner seems to actively enjoy the suffering of others, and will go out of their way to cause harm. I should say that skipping this option doesn't mean your partner won't be sadistic, just that they won't act on it in the same way.
Finally, we get to the most important part! This section will describe what your partner wants out of a relationship and how they’ll treat you, Some ofthese options are pretty extreme, and while I'd like you to take higher valued options, make sure you don't get in over your head. Choices in this section are only concerned with your partner's treatment of you, so you shouldn't worry about conflicts like in the quirks section. Any possible conflict will just mean they'll treat you a bit uncharacteristically, it won't change who they are generally. Also, I should mention that no matter what choice you pick, your partner will still like and care about you, even if their treatment of you suggests otherwise. Choose one.
+ 25
Your partner believes it is their duty in life to please and serve you, They're unflinchingly loyal, and will do anything you ask them to. Serving you will bring them incomparable pleasure and satisfaction.
+ 30
Your partner believes it is their duty to serve you in a professional capacity. They'll also like you on a personal level, and they'll be open to a relationship that goes well beyond business, but they'll always consider it their duty to serve you as an employee as well. You can decide exactly what their job is, be it maid, secretary, advisor, bodyguard, or whatever else. Don’t worry too much about their exact position, they're not going to let it limit their duties. Also, you won't need to pay them or anything, l'll give them some other reason to feel bound to you.
+ 40
One of your partner's biggest goals in life will be to keep you safe and happy. They loathe seeing you in any kind of trouble, and will usually try to intervene if they do. They'll be very kind and generous overall.
+ 40
Your partner wants you to take charge, and is perfectly content to leave you to make decisions for the both of you. That said, they still expect to be treated well, and they still want a mostly normal relationship.
+ 45
Your partner wants to be your knight in shining armor, valiantly protecting and serving you. They're very in to tradtional notions of romance and chivalry, which can make them quite sweet if a bit corny.
+ 50
You and your partner have a very balanced relationship. Your partner's kindness and generosity will increase with their love for you, which itself will increase with your own kindness and generosity towards them.
+ 55
They treat you almost like a pet, pampered and well cared for, but ultimately they're the ones in charge. They can be a bit smothering, and they're not always as receptive to your wishes as you might like, but they'll provide you plenty of comfort.
+ 55
Your partner will come to love you deeply, but will be slow to admit it, even to themselves. Even when they finally do, they'll always feel compelled to at least try to maintain a certain aloofness around you. This makes them a little less than eager to please, but they'll still be there for you where it counts.
+ 55
Your partner is thoroughly in love with you, but they can be a bit suffocating. They get incredibly anxious when they see you getting chummy with anyone else (especially if they're cute) and will try to draw your attention away. They're also clingy and will always want to be near you, either sticking next to you or dragging you around with them. Ideally, they'd want you all to themselves 24/7. That's all a bit unpleasant, but on the other hand their love makes them eager to please.
+ 60
Your partner will want you to pamper and surprise them of your own initiative, but isn't especially generous themselves. On the bright side, they enjoy symbolic romantic gestures almost as much as material ones, so at least they're not always that hard to please. If you give them what they want, you'll find them very sweet and loving, if not very reciprocative.
+ 60
Your partner has a tendency to make decisions for the both of you, and expects you to mostly go along with their wishes. Otherwise, it's a fairly ordinary relationship.
+ 65
Your partner is a driven, busy person. Their work ethic leaves them with little time for themselves or relationships. While they may not be very demanding of you, they'd be incredibly grateful if you helped them relax and made things easier for them where you could.
+ 70
Your partner has some baggage that has made it difficult for them to get close to others. Trust issues, loneliness, social status, or whatever else has left them starved for the comfort of a friend or lover, and given them a tendency to push people away in spite of themselves. While they’ll come to be grateful for your company, they’re often a bit too busy with their own problems to pay attention to yours.
+ 70
Your partner has some demanding or difficult work, and at the end of it they usually need to relieve some pressure. Expect to hear a lot of complaining about their day, and a lot of sex to get it out of their system. They'll also expect you to make things easier for them however you can, making them a bit demanding.
+ 75
Your partner has a bit of a sadistic streak, and expects to wear the pants in a relationship. They'll want to embarrass, hurt, or tease you according to their particular fetishes, and will subject you to all sorts of little tortures. That said, they'll still respect your limits and desires so long as you're mostly giving them what they want, and what they want could be could be much worse. And all of that stuff aside, they'll still treat you with affection, care, and respect.
+ 80
Your partner will treat you sort of like an intern or a squire. They'll expect you to help them out in their work, and maybe a little bit beyond that. Plenty of your duties will be of a menial nature but you may also be trained and trusted with more specialized work. You'll also be off the clock when they are, and they usually won't ask anything of you that couldn't conceivably be work related.
+ 85
Your partner expects you to behave like a servant or maid. They'll want you to attend to all sorts of little duties and will boss you around a bit. That said, they're hardly slave drivers, and their requests won't be too unreasonable. You'll still have free time and dignity and all of that.
+ 85
Your partner has some sort of big goal that defines most of their life. This goal will be more important to them than you are, or at least they'll think they feel that way. You'll be underappreciated, and it'll be hard getting their attention unless you're helping them towards their goal, or at least helping them focus on it by taking care of other stuff. They'll only realize how much you've meant to them when they accomplish their goal, or if they were to come close to losing you. I can let you choose what their goal is, but it'll need to be something suitably big and difficult.
+ 85
Your partner is completely obsessed with you, but in a selfish, crazy way. They'll want to have you all to themselves as often as possible, and will isolate you from others so as not to distract your love. They'll also use you however they see fit, frequently ravaging you whether you want them to or not, and punishing you if you do anything they think might threaten your relationship. On the bright side, their insane devotion to you also makes them quite eager to please, so long as your wishes don't undermine their ideas about love.
+ 115
Your partner wants nothing more than to impregnate you nonstop, You'll be spending most of your days pregnant, and most of your time taking care of your brood. Don't worry about the health impacts of all that childbirth, you won't suffer any ill effects biologically, if you take this I'll also throw in a little extra bonus and make your children mature more quickly. Note that your partner must be capable of impregnating you if you take this option (which is something you'll have control over later on).
+ 115
Your partner uses you mostly to satisfy their bizarre and sadistic sexual urges. They'll force you submit to them, and you'll spend most of your time in some kind of sexual predicament.
+ 115
Your partner believes you are filled with sin. Maybe they think it's just in your nature, or maybe they have a perverse world view. Either way, they're going to spend a lot of time meting out righteous punishment and forcing you to repent. Erotically. Whatever it is they're trying to mold you into, you won't like it.
+ 135
Your partner expects to be treated like royalty. They'll make you spend most of your time pampering them and attending to their every need. They just love bossing you around, especially for frivolous things. You won't have much time to yourself with this option.
Alright then, one last thing! While most relationships are monogamous, alternatives are far more common in my world than in yours. This section will specify what your partner‘s expectations will be in a romantic relationship. Choose one.
+ 0
Your partner will only engage in sexual activity with you and expect you to only do so with them.
+ 0
Your partner will not remain sexually exclusive to you, but doesn't expect you to do so either.
+ 10
Your partner will not remain sexually exclusive to you, but does expect you to remain exclusive to them.
- 15
While your partner will only engage in sexual activity with you, they won't have any problem with you doing so with whoever you wish. (Free with “Utterly Devoted" or “Servant").
- 5
Your partner is perfectly comfortable with engaging in sexual activity with others so long as you both agree to do it together.
Onto the next major section! Here, I'll let you design you and your partner's body. That means you should fill this section out twice, once for each of you. Note that you'll have to repurchase options for each person, though the same goes for gaining points, Also, if you'd just like to keep your old body, I can do that too.
Click here to customize
Click here to customize
Let's start off by deciding race. This is mostly just aesthetic, so don't worry too much about your choice here, Also, since I'll be putting together the body, you don't need to worry about a trait being rare for a race, I'll set you up with whatever you want so long as it's possible for that race. Choose One.
+ 0
I'm sure you're already aware of how humans work. I'll be using them as my baseline. Humans are the most common race, making up about 60% of the population. This isn't really an advantage or anything, I just thought you should know.
- 1
Elves are mostly like humans, but with pointed ears. These ears can be almost normal or extend out pretty far, and can jut out at different angles. Elves can sometimes have exotic skin tones, coming in shades of purple, blue, or gray. Their ears are very sensitive.
+ 5
Orcs are a green skinned race whose average build tends to be large and powerful. Their mana is stronger than that of other races, but they have a harder time controlling it, which usually offsets the advantage. Some orcs also have tusks.
+ 8
Goblins are small green creatures with pointed sensitive ears like those of elves. If you take this option, you must take the "Short" height option later on.
- 1
Wildkin are a collection of races that have minor animal characteristics. Usually this means they have ears, tails, and sometimes horns. Some wildkin have stronger animal features, but they're rare. Their hearing is a bit better than most, but otherwise they're not that much different from regular humans. Their animal parts tend to be more sensitive.
+ 10
A strange race possessing horns, short tails, and digitigrade legs ending in hooves. Their skin comes in shades of blue, purple, or gray.
+ 4
Infernals are a race with what you would call demonic features. It should be said that despite the scary name, infernals don't have any kind of demonic inclinations, and their traits don't carry any negative stigma around here. Infernals exhibit three or more of the following traits: red or blue skin, a spaded tail, small ineffectual bat-like wings (sometimes fully working ones, but you'll be able to upgrade them later), horns, or black demonic eyes. Beyond their physical appearance, they aren't especially different from other races.
+ 6
Drakes are a race with some reptilian or draconic traits. Drakes have four or more of the following traits: green or red skin, partial scale coverings, noticeable bony protrusions, non-functioning draconic wings (again, some have working wings, and you'll be able to upgrade later), horns, and a long thick tail. Some drakes have an even less humanoid form, sometimes featuring fully draconic limbs, full scale coverings, or reptilian heads.
- 2
Manticores are similar to wildkin, but with an odd and specific set of features. All manticore have cat-like ears and bat-like wings (usually non-functional). However, their most unique feature is their tails, which are almost scorpion-like in shape, but tipped with an orifice rather than a stinger. Technically they can feed through this orifice, but it's incapable of chewing and too sensitive for most food anyway. It is however an erogenous zone, so I'm sure you can imagine its most common uses.
Some races exist solely as mutations upon other races. You can choose up to one of these hybrid races to modify your current race. Most hybrid races actually have some natural advantages, but their physical traits make it harder for them to find romantic partners, so I'm offering these choices at a good value. Some of these options, especially those altering the lower body, might lead to some... ambiguity regarding their genitalia. Let‘s just say these hybrid races come in every configuration, so I'll let you decide what you want. Choose up to one.
+ 2
Centaurs have a horse shaped lower body. Horses are fast and powerful creatures, and the same will be true of a centaur‘s lower half, but their bodies can be a bit cumbersome and inconvenient. The size of their horse body will scale with their height, so you can mitigate this somewhat by choosing a shorter height for them, though at some point you'll no longer be able to ride them.
+ 2
Driders have the lower body of a giant spider. Driders are able to spin webs, climb walls, and have venomous fangs capable of paralyzing their prey. They're also pretty fast for their size. Some have multiple eyes, though this has little effect on their capabilities. Like centaurs, the size of their spider half can be cumbersome, but their flexibility greatly offsets this, as does the mobility provided by their other abilities.
+ 8
Lamia have the lower body of a snake. This changes how they move significantly, thus having a major effect on how they fight, but in practice Lamia are no better fighters than other races. Like driders, they also have a venomous paralyzing bite.
+ 8
Krakens have lower bodies consisting of a host of octopus-like tentacles. Like Lamias, this changes how they move significantly, but it's not really an advantage or disadvantage. Krakens are also capable of moving and breathing underwater.
+ 2
Slimes are amorphous creatures composed of a kind of viscous fluid. Slimes have immense control over their bodies, allowing them to take on all kinds of shapes. This flexibility is not only fun, but can also have plenty of practical applications. All slimes have a humanoid form that they feel most natural with and will spend most of their time in. Despite their often dripping appearance, they can make their bodies pretty solid to hold their structure. They also don't leave behind any kind of residue, and parts that drip off are reabsorbed pretty quickly. Despite their lack of internal organs, slimes are harmed just like any other creature, reverting into a puddle if they receive too much punishment. Slimes come in all colors.
+ 2
Physically, Giants are simply unnaturally large humanoids, ranging from 9ft to 15ft tall. Giants are more naturally adept at using their mana to augment their physical attributes, which some theorize to be the cause of their impressive statures. If you take this, skip the height section later on. Also, you'll be allowed to take the “Fitness” boon for free (a 5 point value).
Onward to the body‘s physical details. Once again, I'll make sure the details are to your taste or specification, so don’t worry too much about that. Also, you should know that most of a person's strength and ability will come from their mana, not their body like you're used to. So this section won't have a significant impact on the person‘s physical capabilities no matter what you pick. Choose one option from each applicable category.
The body’s overall look. Don't fret too much over this this option, just pick whatever's closest and I'll get you to where you want.
Any height between 6ft 5in and 8ft
Any height between 5ft and 6ft 5in
+ 1
Any height between 2ft and 5ft
This section will dictate the relative size oftheir bones. This will mostly have an impact on the width of their hips, torso, and shoulders.
How much fat they have, and how much muscle they have.
+ 3
+ 1
+ 1
Gain +3 points if chosen with Feminine.
- 2
- 2
Free with “Pudgy” or “Plump".
Gain +3 points if chosen with Feminine.
+ 2
+ 1
- 2
Free with “Pudgy” or “Plump".
- 1
Free with “Pudgy” or “Plump".
+ 2
And here's a few more changes you can make to a body. If an option modifies a part the body is not equipped with, you cannot take it. Choose as many as you'd like.
- 5
Can be taken twice. When using all arms at once, they’re only slightly less dexterous with each arm than a normal person would be using all two of their arms. Multiple arms can be an excellent advantage in melee fighting or any other skill that requires using one's hands.
- 2
A collection of four to six tentacles sprouting out of them from anywhere on the body. The tentacles are somewhat dexterous and can even be used to grasp, though not with much delicacy. The tentacles will have a decent amount of force behind them, giving them some utility in a fight.
+ 5
A single big eye replacing the usual two. Depth perception suffers, but it won't really cause problems. While the eye is still something of a weak point, it’s far sturdier than a normal eye would be, so it's not as bad as it sounds.
- 1
An extra long tongue with enough flexibility to allow for grasping. Not particularly practical, but fun!
- 2
This option grants control over one's fertility. You'll be able to make your seed inert or your womb barren whenever you'd like. Can't be taken for your body if you chose the “Breeder" relationship.
- 1
This option will remove a person's refractory period and even resupply sexual fluids after orgasm. A fun option, though it tends to make things run a little longer.
+ 0
This will make it so the body's orifices will be able to withstand ridiculous penetrations without causing damage. Huge insertions will have a unique feeling many enjoy, however regularly sized insertions will be a bit less pleasurable.
+ 2
Makes it so their pussy will produce far more fluid than usual. Things might get a little messy.
- 1
The person's breasts will always be capable of producing milk if properly stimulated.
+ 0
The person's breasts will swell and become sore if not milked regularly, and will start leaking if left alone for too long. They'll need to be milked twice a day to avoid this. Grants +5 points if taken for yourself.
+ 5
An additional pair of breasts or two will be added to the body. Size can be the same or smaller as their other breasts.
+ 2
You can put another cock on the person. Usually they’ll be side by side or above and below each other, but really you can have the second one wherever.
+ 5
Makes their cock like that of a horse.
+ 5
Gives them a cock similar to that of a feline. Fleshy barbs offer a unique but not unpleasant sensation.
- 1
Cum production will be impressive, and orgasm will always result in a large though not unreasonable amount of cum.
+ 5
Cum production will be excessive, with each orgasm producing at least a bucketful of cum. Don't worry, it won't cause any damage to partners, but I can't promise the same for the furniture. Going too long without release will cause soreness.
- 5
A pair of insect-like wings attached to the back that can be used to fly. These wings are tiresome to use for extended intervals and will struggle at high altitudes, but they do allow for fast and maneuverable flight. They're good for quick, erratic movements, making them useful for many fighters. Cannot be taken with a hybrid race, or if you have wings from your race selection.
- 8
Wings that jut from the back or as part of the arms. These wings come in a bird-like form, a dragon-like form, and a bat-like form. If you already have wings from your race selection, this option will just upgrade those. These wings fly faster, higher, and longer than insect wings do, but are far less maneuverable. It will take them a second before they can get off the ground or make sudden changes in speed or direction. This makes them worse at the sort of disorientation and evasion insect wings are adept in, but they’ll be much better at staying airborne and out of danger. Just watch out for ranged attacks and try not to move too predictably. Cannot be taken with a hybrid race.
- 1
A rare magical condition that allows one's head to be harmlessly detached from their body. The head can control the rest of the body completely normally so long as the two parts are no more than ten meters apart, attached or not. At distances further than that, or if the dullahan wills it, their body will adopt a will of its own. The body's consciousness will be a very rudimentary version of the person's normal self, operating mostly on instinct. The body will also have dim senses of its own, despite the lack of eyes and ears.
- 5
This person's body can change some of its features. Pick up to three options from the body modifications section or the shape section. If an option from the body modifications section was picked, that option can now be turned off and on. if an option from the shape section was picked, they can now switch between that chosen option and their original choice from the same category at will. This option can be taken multiple times.
Let's start off by deciding race. This is mostly just aesthetic, so don't worry too much about your choice here, Also, since I'll be putting together the body, you don't need to worry about a trait being rare for a race, I'll set you up with whatever you want so long as it's possible for that race. Choose One.
+ 0
I'm sure you're already aware of how humans work. I'll be using them as my baseline. Humans are the most common race, making up about 60% of the population. This isn't really an advantage or anything, I just thought you should know.
- 1
Elves are mostly like humans, but with pointed ears. These ears can be almost normal or extend out pretty far, and can jut out at different angles. Elves can sometimes have exotic skin tones, coming in shades of purple, blue, or gray. Their ears are very sensitive.
+ 5
Orcs are a green skinned race whose average build tends to be large and powerful. Their mana is stronger than that of other races, but they have a harder time controlling it, which usually offsets the advantage. Some orcs also have tusks.
+ 8
Goblins are small green creatures with pointed sensitive ears like those of elves. If you take this option, you must take the "Short" height option later on.
- 1
Wildkin are a collection of races that have minor animal characteristics. Usually this means they have ears, tails, and sometimes horns. Some wildkin have stronger animal features, but they're rare. Their hearing is a bit better than most, but otherwise they're not that much different from regular humans. Their animal parts tend to be more sensitive.
+ 10
A strange race possessing horns, short tails, and digitigrade legs ending in hooves. Their skin comes in shades of blue, purple, or gray.
+ 4
Infernals are a race with what you would call demonic features. It should be said that despite the scary name, infernals don't have any kind of demonic inclinations, and their traits don't carry any negative stigma around here. Infernals exhibit three or more of the following traits: red or blue skin, a spaded tail, small ineffectual bat-like wings (sometimes fully working ones, but you'll be able to upgrade them later), horns, or black demonic eyes. Beyond their physical appearance, they aren't especially different from other races.
+ 6
Drakes are a race with some reptilian or draconic traits. Drakes have four or more of the following traits: green or red skin, partial scale coverings, noticeable bony protrusions, non-functioning draconic wings (again, some have working wings, and you'll be able to upgrade later), horns, and a long thick tail. Some drakes have an even less humanoid form, sometimes featuring fully draconic limbs, full scale coverings, or reptilian heads.
- 2
Manticores are similar to wildkin, but with an odd and specific set of features. All manticore have cat-like ears and bat-like wings (usually non-functional). However, their most unique feature is their tails, which are almost scorpion-like in shape, but tipped with an orifice rather than a stinger. Technically they can feed through this orifice, but it's incapable of chewing and too sensitive for most food anyway. It is however an erogenous zone, so I'm sure you can imagine its most common uses.
Some races exist solely as mutations upon other races. You can choose up to one of these hybrid races to modify your current race. Most hybrid races actually have some natural advantages, but their physical traits make it harder for them to find romantic partners, so I'm offering these choices at a good value. Some of these options, especially those altering the lower body, might lead to some... ambiguity regarding their genitalia. Let‘s just say these hybrid races come in every configuration, so I'll let you decide what you want. Choose up to one.
+ 2
Centaurs have a horse shaped lower body. Horses are fast and powerful creatures, and the same will be true of a centaur‘s lower half, but their bodies can be a bit cumbersome and inconvenient. The size of their horse body will scale with their height, so you can mitigate this somewhat by choosing a shorter height for them, though at some point you'll no longer be able to ride them.
+ 2
Driders have the lower body of a giant spider. Driders are able to spin webs, climb walls, and have venomous fangs capable of paralyzing their prey. They're also pretty fast for their size. Some have multiple eyes, though this has little effect on their capabilities. Like centaurs, the size of their spider half can be cumbersome, but their flexibility greatly offsets this, as does the mobility provided by their other abilities.
+ 8
Lamia have the lower body of a snake. This changes how they move significantly, thus having a major effect on how they fight, but in practice Lamia are no better fighters than other races. Like driders, they also have a venomous paralyzing bite.
+ 8
Krakens have lower bodies consisting of a host of octopus-like tentacles. Like Lamias, this changes how they move significantly, but it's not really an advantage or disadvantage. Krakens are also capable of moving and breathing underwater.
+ 2
Slimes are amorphous creatures composed of a kind of viscous fluid. Slimes have immense control over their bodies, allowing them to take on all kinds of shapes. This flexibility is not only fun, but can also have plenty of practical applications. All slimes have a humanoid form that they feel most natural with and will spend most of their time in. Despite their often dripping appearance, they can make their bodies pretty solid to hold their structure. They also don't leave behind any kind of residue, and parts that drip off are reabsorbed pretty quickly. Despite their lack of internal organs, slimes are harmed just like any other creature, reverting into a puddle if they receive too much punishment. Slimes come in all colors.
+ 2
Physically, Giants are simply unnaturally large humanoids, ranging from 9ft to 15ft tall. Giants are more naturally adept at using their mana to augment their physical attributes, which some theorize to be the cause of their impressive statures. If you take this, skip the height section later on. Also, you'll be allowed to take the “Fitness” boon for free (a 5 point value).
Onward to the body‘s physical details. Once again, I'll make sure the details are to your taste or specification, so don’t worry too much about that. Also, you should know that most of a person's strength and ability will come from their mana, not their body like you're used to. So this section won't have a significant impact on the person‘s physical capabilities no matter what you pick. Choose one option from each applicable category.
The body’s overall look. Don't fret too much over this this option, just pick whatever's closest and I'll get you to where you want.
This section will dictate the relative size oftheir bones. This will mostly have an impact on the width of their hips, torso, and shoulders.
How much fat they have, and how much muscle they have.
+ 3
+ 1
+ 1
Gain +3 points if chosen with Feminine.
- 2
- 2
Free with “Pudgy” or “Plump".
Gain +3 points if chosen with Feminine.
+ 2
+ 1
- 2
Free with “Pudgy” or “Plump".
- 1
Free with “Pudgy” or “Plump".
+ 2
+ 3
- 2
+ 3
+ 6
And here's a few more changes you can make to a body. If an option modifies a part the body is not equipped with, you cannot take it. Choose as many as you'd like.
- 5
Can be taken twice. When using all arms at once, they’re only slightly less dexterous with each arm than a normal person would be using all two of their arms. Multiple arms can be an excellent advantage in melee fighting or any other skill that requires using one's hands.
- 2
A collection of four to six tentacles sprouting out of them from anywhere on the body. The tentacles are somewhat dexterous and can even be used to grasp, though not with much delicacy. The tentacles will have a decent amount of force behind them, giving them some utility in a fight.
+ 5
A single big eye replacing the usual two. Depth perception suffers, but it won't really cause problems. While the eye is still something of a weak point, it’s far sturdier than a normal eye would be, so it's not as bad as it sounds.
- 1
An extra long tongue with enough flexibility to allow for grasping. Not particularly practical, but fun!
- 2
This option grants control over one's fertility. You'll be able to make your seed inert or your womb barren whenever you'd like. Can't be taken for your body if you chose the “Breeder" relationship.
- 1
This option will remove a person's refractory period and even resupply sexual fluids after orgasm. A fun option, though it tends to make things run a little longer.
+ 0
This will make it so the body's orifices will be able to withstand ridiculous penetrations without causing damage. Huge insertions will have a unique feeling many enjoy, however regularly sized insertions will be a bit less pleasurable.
+ 2
Makes it so their pussy will produce far more fluid than usual. Things might get a little messy.
- 1
The person's breasts will always be capable of producing milk if properly stimulated.
+ 0
The person's breasts will swell and become sore if not milked regularly, and will start leaking if left alone for too long. They'll need to be milked twice a day to avoid this.
+ 5
An additional pair of breasts or two will be added to the body. Size can be the same or smaller as their other breasts.
+ 2
You can put another cock on the person. Usually they’ll be side by side or above and below each other, but really you can have the second one wherever.
+ 5
Makes their cock like that of a horse.
+ 5
Gives them a cock similar to that of a feline. Fleshy barbs offer a unique but not unpleasant sensation.
- 1
Cum production will be impressive, and orgasm will always result in a large though not unreasonable amount of cum.
+ 5
Cum production will be excessive, with each orgasm producing at least a bucketful of cum. Don't worry, it won't cause any damage to partners, but I can't promise the same for the furniture. Going too long without release will cause soreness.
- 5
A pair of insect-like wings attached to the back that can be used to fly. These wings are tiresome to use for extended intervals and will struggle at high altitudes, but they do allow for fast and maneuverable flight. They're good for quick, erratic movements, making them useful for many fighters. Cannot be taken with a hybrid race, or if you have wings from your race selection.
- 8
Wings that jut from the back or as part of the arms. These wings come in a bird-like form, a dragon-like form, and a bat-like form. If you already have wings from your race selection, this option will just upgrade those. These wings fly faster, higher, and longer than insect wings do, but are far less maneuverable. It will take them a second before they can get off the ground or make sudden changes in speed or direction. This makes them worse at the sort of disorientation and evasion insect wings are adept in, but they’ll be much better at staying airborne and out of danger. Just watch out for ranged attacks and try not to move too predictably. Cannot be taken with a hybrid race.
- 1
A rare magical condition that allows one's head to be harmlessly detached from their body. The head can control the rest of the body completely normally so long as the two parts are no more than ten meters apart, attached or not. At distances further than that, or if the dullahan wills it, their body will adopt a will of its own. The body's consciousness will be a very rudimentary version of the person's normal self, operating mostly on instinct. The body will also have dim senses of its own, despite the lack of eyes and ears.
- 5
This person's body can change some of its features. Pick up to three options from the body modifications section or the shape section. If an option from the body modifications section was picked, that option can now be turned off and on. if an option from the shape section was picked, they can now switch between that chosen option and their original choice from the same category at will. This option can be taken multiple times.
Now it's time to start giving you some boons. Or rather, giving your partner some boons. That's right, the options you choose here will be applied to your partner, not you. But since you'll be together, it hardly matters right?
Now, this section will be where you'll be getting the most out of those points, and also spending most of them. This section will have a big impact on what your life will be like, so choose carefully! If you find yourself short on points, you should know that you'll still have a few more opportunities to increase your point budget later. Choose as many as you'd like.
- 5
Your partner is strong and fit, on the level of a warrior. Note that in this world the body instinctively uses mana to enhance itself, and this is the source of most of a person's strength. This process is much more effective than building muscle the old fashioned way, which means that people can surpass what you would have considered peak human ability quite easily. With this option, your partner will be one of those people. It's also why a person's physical build is mostly unrelated to their actual physical ability, as I mentioned before.
- 20
Requires Fitness You can choose two mundane fighting styles, melee or ranged, and your partner will become very skilled in one and reasonably capable with the other. You can even choose barehanded if you'd like. Armor of any kind will also be no issue for them. The combined effect is that they'll be a moderately above average fighter. A simple choice, but good for anyone who plans on putting themselves in danger regularly.
- 20
Requires Fitness Your partner is well versed in the roguish arts, which is to say sneaking, stealing, pickpocketing, infiltration, deceit, spying, assassination, and more. They'll be a solid step above your average career criminal, making them very competent but still leaving plenty of room for growth. They'll also be able to hold their own in a fight, not as well as a fighter but enough to take advantage of the element of surprise, or to deal with chumps.
- 20
Your partner is a powerful elementalist, which is someone who uses magic to summon and control natural elements. Your partner will be able to hurl lightning, fire, and ice, and will be able to manipulate earth and water with force and grace. Elementalism isn't the most flexible magic out there, but it's useful in a fight. Casting the most effective spells is slow and requires focus, so elementalists tend to excel in back lines as artillerists.
- 15
Your partner is trained in white magic. White magic is primarily focused on healing and protection, with a few restraining spells as well. A white mage can cure wounds even in the middle of a battle, and can also work more long term magic to cure illnesses or speed up recovery from deeper wounds. They can also shape barriers to protect against physical threats. Barriers can also be used to conjure magical cages or shackles around an enemy, thereby immobilizing them, though that particular technique is hard to aim.
- 20
Your partner has a strong connection to the forces of nature, and is adept in nature magic. They'll be able to use magic to command creatures, take the form of animals, and summon and control dangerous animated flora. The downside is the effectiveness of this magic decreases the further away from the wilderness you go, being all but useless in cities and not especially impressive near villages or roads. However, in the middle of the wilderness, druids are immensely powerful, especially if it's a wilderness they're accustomed to.
- 10
Your partner is a Seer, skilled in the art of magical intelligence gathering and prediction. Seers can use scrying to find the general location of a known object or creature, look for and identify objects and creatures with a given property, get a sense for where something they're touching has been, and use divination to glimpse into the near past or near future (futures that can be changed, mind you). The results can be a bit vague, but even so they can provide invaluable information and guidance.
- 10
Sizeshifting is the art of changing the size of objects and living beings. This change in size occurs equally to the entire target, meaning targets will always have the same proportions. Your partner will be able to scale targets between 150% and 5% of their normal size. Increasing somebody's size can provide a simple but effective boost to their strength and melee fighting capabilities. On the other hand, shrinking can be useful for infiltration and sneaking. Sizeshifters can only affect a limited amount of mass at a time, roughly equivalent to one and a half humans (size changes are completely irrelevant to this restriction). Sizeshifters can also make a size change permanent through an elaborate and expensive ritual. Note that permanent size changes still won't allow somebody to exceed the normal sizeshifting limits.
- 5
Wards are magical means of keeping unwanted entities away. Wards can function a few different ways, sometimes as a physical barrier, sometimes as a way to keep people from noticing an area even as they are looking at it, and others will exert some minor influence to make beings subconsciously avoid the warded area. Bear in mind that wards are stationary effects placed on solid ground, it's not like you can make a moving person unnoticeable this way. Wards take an hour to set up, and can shut down if too much strain is placed on them, so you're not going to be able to hide a palace in the middle of a city, though you might be able to hide a person if they stay in one spot. Wards can be tuned to only affect certain beings or certain classes of beings, such as wild animals, intelligent creatures, particular races, the law, or whatever else. Wards are very useful if you don't want to be found, or just for safety. They're perfect for maintaining a secluded home, staying safe in the wild, making sure people don't notice that the abandoned house in town isn't, keeping guards away from your back alley, or even making sure intruders struggle to reach a particular room of your abode. Officially wards require a permit from the government to set up, but it's not strongly enforced unless you're using them for something disruptive or illegal.
- 50
Hypnotism is an incredibly rare and highly illegal mind control magic. By maintaining eye contact, a hypnotist can slowly put a target into a vulnerable trance state. in this state, the hypnotist will be able to issue commands to their target, inflict illusions indistinguishable from reality, induce changes in their personality, block or erase memories from their time in trance, and implant triggers to cause any of these things to happen automatically. All of these effects will normally only last as long as the trance, except for memory manipulation which is permanent, and triggers and personality changes which will persist for a while longer. However, where hypnotism becomes especially dangerous is that repeated use on an individual will strengthen its effects, until eventually the hypnotist can implant fully permanent effects on the subject. This process takes a few months of semi-weekly hypnosis, but the result will be a perfectly obedient thrall. During the initial hypnosis process, a hypnotist's eyes will change such that everybody but their target will know what they're doing. Also, people can partly resist hypnosis depending on their willpower, but this will only slow the process down, not prevent it. Hypnotism is so feared that if people were to discover your partner had this power, it would become a worldwide emergency. You'll be mercilessly hunted by every power out there, and avoided by everyone who isn’t trying to kill you. The effects of hypnotism can be undone, but hypnotism can't be tested for and the removal process is somewhat expensive. Nonetheless, people in positions of significant power usually undergo regular hypnosis removal since a few enthralled lords is such a dangerous notion.
- 10
Your partner can switch to another humanoid form at will. You can fill out the body section again to define this second form. Note that you'll have to pay for any new options, though you won't have to pay twice to have an option in both forms. Furthermore, you can only gain points from a body modification if that option is chosen for both forms, and for all other subsections you'll gain points equal to the least amount of points gained in that section between the two forms. Their face can also be different. Having a second form can be helpful if you want to choose a more specialized form for one of them, but even just being able to adopt a new identity can be immensely useful. Your partner will easily be able to lead a double life, or just use one form as a sort of a burner identity, allowing them to commit crimes with impunity, slut around without damaging their reputation, talk to someone as a stranger, use your imagination! This option can be taken multiple times for more forms.
- 10
Your partner is skilled in the art of Hexing. Hexing is a magic dedicated to inflicting a variety of curses on a target. Some example curse effects would be slowing a target down, weakening them, hindering their spell casting abilities, tiring them out, or causing them pain. There are also hexes with more sexual effects, such as inducing arousal or preventing release, if you're into that sort of thing. Using these effects intelligently can severely hamper an opponent and sometimes even bolster an ally, making hexing a valuable supporting combat art. Most Hexes last an hour, though by channeling the spell one can make the hex last longer.
- 10
Your partner is skilled in the art of golem creation. It's a rare talent that very few are capable of performing. Golems are magical constructs created by imbuing a humanoid inanimate object with a rudimentary magical intelligence. While often made from rigid objects, the golem creation process will make their materials soft and flexible, though still retaining the strengths and weakness of those materials otherwise. They can be commanded to perform any task that doesn't require significant independent thought (which they lack), and they can be made to follow schedules. They only follow orders issued by their creator and those their creator commands them to serve. Only up to five golems can be active at a time, though golems can be deactivated and reactivated trivially. Making golems requires some sculpting ability, which your partner will have, but the actual process of golem creation will improve the sculpture to meet the sculptor's intentions.
- 4
Your partner is a talented artist. Whether they're a painter, architect, dancer, actor, playwright, author, musician, composer, or whatever else, I'll leave up to you. Most people who witness their work like it pretty well. Whatever their particular artistic style is, you'll find it'll suit your personal tastes. Also, I should mention, if you want to make a career out of this, expect to make a pretty meager living. Not that your partner is lacking in talent, but even among the talented very few artists manage to attain the recognition required to live comfortably off of their art.
- 6
Requires Artist A rare technique as it requires skill in both magic and a performance art (usually music). Bardic Magic allows an artist to use their performance to project their current emotional state to an audience, an effect that is more powerful the stronger that emotion is felt. Sometimes it's nice just as a means of communicating one’s feelings, but it can also have more practical uses. For example, one could project compassion or sorrow to quell violence, fury to bolster their allies, pride and contempt to make others meek or fearful, glee to make a crowd revelrous, and much more. That said, its dependence on the artist's emotional state makes it unreliable, and it can be resisted by the target's own emotions. Note that working bardic magic conjures a bit of a light show as a side effect, and people will recognize what you're doing. lf you're just thinking of supplementing normal performances with it, you should know that this is often seen as a cheap gimmick, though many crowds will appreciate the fun it adds.
- 25
Summoners are capable of temporarily summoning creatures from the abyss. Summoners can only control the weakest of abyssal creatures, and most of their summoned monstrosities will wreak havoc on anything in sight until the summoning ends. On one hand, the raw destructive potential of a summoner is quite impressive, but the lack of control can make it difficult for a summoner to work in a team or avoid collateral damage, somewhat limiting their usefulness. All summons last a minimum of 20 minutes. The duration of a summon needs to be decided at the time of casting, and summons cannot be dispelled prematurely. Some abyssal creatures are less violent and more... lusty, if you're into that sort of thing. Also, you should know that highly populated areas will have precautions in place to hinder summoning, so ifyou're thinking of wreaking havoc that way just know that you'll have some hoops to jump through first.
- 25
Your partner is capable of splitting themselves up into 5 clones with which they share a hive mind. Your partner has no difficulty with using these clones to multitask, and the clones can do 5 separate tasks with the same aptitude as your partner would be capable of normally, so long as those tasks are not too mentally taxing. The major exception to this is that they'll have to share their total mana between all 5 clones, which means their combined magical and physical abilities won't improve. They can distribute their mana freely, either focusing it all in one clone, spreading it evenly amongst all 5, or anything in between. Despite the increased multitasking ability, your partner will not be any more effective when focusing on a single task, and won't be any more intelligent overall. When a clone is killed, the mana they were imbued with (if any) will be lost, and the time it takes for your partner to regenerate that mana will scale exponentially with the percentage of their total mana that was lost. Basically what that means is if they lost all of their mana, it’d take them decades to regenerate it, but only losing half will be a matter of years, a quarter a matter of months, and so on. Your partner can split and recombine new clones freely.
- 5
Requires Fitness Your partner is capable of surviving in the wilderness indefinitely with no outside resources. They know the land, they know how to hunt, they know what plants you can eat and which will kill you, they know how construct a shelter, basically they know anything you'd need to know in order to live out in the middle of the wilds. If they decide to take up permanent residence in an area, they'll even be able to set up a meager home with enough time.
- 25
Your partner is a master artisan, with talent in multiple fields. They can work as a weaponsmith, armorsmith, clothier, carpenter, and jeweler, all with considerable expertise. They even know how to work with rare and difficult materials, though whether or not they'll have opportunities to do so will come down to their ability to acquire those materials. A certain quirk you should be aware of is that all crafting, but especially high level crafting, will inevitably imbue the object with a little bit of the artisan's personal mana. This has the interesting effect of making these objects more effective when used by people better attuned to that mana, which is to say the artisan themselves and people who are particularly close to them. This fact combined with your partner’s skill means that given the same materials, neither you nor your partner will be able to find creations better than your partner's own custom pieces.
- 15
This option will make your partner a gifted alchemist. Alchemy is a discipline focused on creating magical materials, potions, and poisons. Alchemy is a rather flexible art, if one has the right ingredients. Ingredients for basic bombs, poisons, medicinal potions, and the simplest of enhanced materials, are all common. A little rarer are ingredients for some interesting recreational drugs, if you're into that kind of thing. But where alchemy gets especially interesting is when you start using the rarest ingredients, things from dangerous creatures and lands. If an alchemist can buy these or acquire them first hand, they'll be able to create incredible materials suitable for legendary artifacts and equipment, powerful potions capable of altering people's physiology and psychology, poisons and bombs lethal enough to harm the most powerful beasts, and more.
- 15
Requires Artisan and Alchemist Your partner has combined their mastery of both alchemy and artisanship to create objects of extraordinary quality. Their alchemical abilities allow them to see solutions and possibilities a typical artisan would never see, and their talents as an artisan inform their alchemy more intimately than is usually possible. With the right ingredients, your partner could create truly legendary pieces through their craft, and their work will likely be highly sought after.
- 5
Requires Elementalist and Fighter Your partner has learned to combine their mastery of martial arts and elementalism to imbue their weapons with the power of the elements. Doing so provides a significant improvement to a weapon's capabilities, especially if you choose the right element for the job. Despite the name, any weapon, bladed or not, is suitable for imbuement, including ranged weapons. In addition to imbuement, your partner will also be skilled in supplementing their fighting with fast but weak elementalism tricks. A spellblade's skills make them very flexible fighters with a surprising amount of utility.
- 10
Your partner has a good mind for business. With an appropriate investment, they'll be able to whip up a steady source of income in whatever industry they've set their mind to working in. A bit boring compared to some of the other options, but it'll make it easier for them to make money, and money is good.
- 5
This encompasses a proficiency in a bunch of different big picture leadership skills. With this your partner will become a master general, have the political know-how to stay in a position of power, know how to conduct diplomacy effectively with other major leaders, and will be good at running a government or similar structure. A useful option for anything from a town mayor, warlord, major crime boss, or emperor.
- 30
Your partner is a master of manipulation and schemes. They're always concocting plans to get what they want, and they know how to apply just the right subtle touches to get where they need without anybody suspecting a thing. They have a knack for rising past their station.
- 3
A ghostly maid resides in your partner's home. This maid is perfectly loyal to your partner, but their incorporeal form imposes a number of limitations. Namely, they can only physically interact with cleaning supplies, they're incapable of communicating, and they're bound to their master’s home. As such, the only thing they can really do is make sure your partner's home is clean as can be. They can even water plants and take care of yard work, so long as the yard is reasonably sized. The maid will usually try to stay out of people's way, and if your partner changes homes the maid will move as well. Most of the time the maid is completely invisible, but they'll start to come into vision when the moon is in the sky, their transparency being tied to the lunar cycle. On a full moon they'll become fully corporeal, still bound to the home but possessing a physical body and the ability to speak. If you'd like, you can define the maid’s physical appearance by filling out the body section for them. If you choose to do this, you won't gain any points from it, but you also won't have to pay for any of the options either.
- 5
Your partner owns a magic caravan which has one of those "bigger on the inside" enchantments on it. Such enchantments are quite rare, and few are as powerful as the one on this caravan. The inside is about the size of a small house, and will come equipped with some bare bones furnishings to start you off with. No matter what you put into the caravan the weight is always the same, and nobody else can enter the caravan unless accompanied by you or your partner. The carriage is drawn by something akin to a horse familiar bound to the carriage itself. The creature possesses a minor intelligence, and while it can't talk to you, if you give it a destination it'll usually be able to get you there on its own. It doesn't need to eat or sleep, but it is permanently bound to the caravan. I recommend this option if you plan on traveling a lot, it'll give you comfortable shelter on the road and a secure place to store any goods you may come in to.
- 10
Your partner is the proud owner of a mighty ship. This thing is big and fast, with plenty of cannons if you end up fighting on the high seas, and plenty of storage space. The boat is also adequately furnished, and in fact the captain's quarters is pretty cozy. It's also mildly possessed! It has a benevolent spirit inhabiting it which can steer and operate the boat on its own, though everything it does is kind of slow so an actual crew would still go a long way. Additionally, your partner will become an excellent sailor.
- 10
Your partner owns a rare creature known as an armor symbiote. These creatures can be made to inhabit a piece of armor or clothing. When a piece of equipment harboring an armor symbiote is worn, the bearer will benefit from increased strength, stamina, protection, dexterity, and speed so long as the symbiote is feeding, which armor symbiotes do by sexually stimulating their host. The more aggressive the symbiote gets, the more effective the enhancements become. Thankfully the wearer can exert some control over the symbiote's feeding, though the only thing they have perfect control over is when the feeding begins. Otherwise, they can influence how fierce the feeding will be, but the control isn't perfect and symbiotes easily get carried away. Still, they're useful creatures and will improve their wearer's physical prowess ability considerably.
- 10
Your partner is afflicted with vampirism. Vampirism enhances one's mana, making them faster and stronger as well as more magically adept. It also makes sleeping, eating, and drinking unnecessary. However, this comes at the cost of a weakness to sunlight and a need for blood. Being exposed to raw sunlight will slowly incapacitate them, and while this can be avoided by covering one's skin and staying in the shade, they'll still be greatly weakened, reduced to about a third of their normal strength. They'll probably need to do most of their business at night. Vampires also need to suck the blood out of living creatures for sustenance. Any creature will do, but humanoid blood is the most appetizing. While vampires require a significant amount of blood, people here have mana to help keep them healthy, so a vampire could feasibly feed off of just one person indefinitely. However, that person would need to be otherwise healthy, and regular feeding will leave them feeling weaker. A vampire cannot feed off of another vampire.
- 100
Your partner is part of their nation's nobility, and is in charge of a minor city or region. They’ll be responsible for cultivating their territory as best they can, and answering to nobles above them to the extent the law requires them to. Really though, it's a pretty cushy position. The area they'll govern is small enough that politics and management won't be too difficult, and even when it is they'll have a cadre of advisors to help out. And of course the wealth and power is great.
- 15
Requires Minor Noble Your partner is now in charge of a major city or region. The job will be a bit harder at this point, with far more political elements to worry about above and below you. At this point, not everyone has what it takes to stay in power. I recommend taking “Monarch's Wisdom” if you're going to choose this, unless you can think of some other way to handle things. On the bright side, your partner will be among the wealthiest and most powerful people around.
- 15
Requires Major Noble Your partner is now in charge of an entire nation. The job will be hard, they’ll have a lot of responsibility, and have to deal with all sorts of issues within the kingdom and without. On the other hand, the luxuries available to them will be incomparable to anything else, and they'll be the supreme power in the land.
- 15
Your partner owns some kind of business. You can choose what that business is. Whatever your choice, your partner will already have an established enterprise they are accustomed to running. While you don't need this option to own a business, getting a business off the ground or taking charge of an existing one is no easy task, even for someone with talent. Taking this with “Business Acumen" isn't required, but it'll make the business significantly more profitable than it would be otherwise, That said, you'll be making good money either way, and have easier access to the business's services, whatever they might be.
- 5
Your partner operates a merchant business, buying and selling goods from place to place. The life of a traveling merchant is profitable but also dangerous. Banditry is a problem even in the most civilized lands, and a merchant laden with valuables is just about the biggest target a bandit could hope for. You'll have to be prepared to defend yourselves if you want to stay in business, but if you can, you‘ll be making good money. If you're feeling particularly adventurous, the more treacherous a journey is the more profitable it tends to be, meaning there's always more money to be made for those who can handle the danger.
- 10
Your partner is in charge of a group of mercenaries, bandits, or adventurers. The group consists of 15 people with some kind of combat training, who make their livelihood in your partner's service. You must decide on some sort of purpose for the group, whether it's taking mercenary work, banditry, or something else. The group will sustain itself on whatever kind of work you chose. In order to stay in charge, your partner will either have to prove themselves to be a competent leader, or otherwise be the strongest person in the group (which is likely if you've taken any kind of combat skills). If you took the "Grand Ship" boon, the group will be well trained sailors in addition to their other skills.
- 50
Your partner is the leader of a major group of organized criminals. As a crime boss, your partner makes money through a number of criminal enterprises, such as smuggling and prostitution. It’s hard work, and in order to maintain this position they’ll need the skills to support themselves. I recommend taking “Monarch's Wisdom" or “Master Schemer", and “Business Acumen” couldn’t hurt. Ifyour partner can handle it, the position will be incredibly lucrative. The only downside is you'll always have to keep an eye out for the law, while also forgoing its protections. But then again, you'll be filthy rich, and have easier access to illegal services.
- 5
Your partner owns a farm that cultivates some rare and exotic crop or creature. They'll be one of the few sources in the world for whatever it is they're cultivating, making their farm far more profitable than a normal farm. You won't be rich but you'll make more money than most people, farmers or otherwise. That said, running a farm is still hard, labor intensive work, so it'll take time and energy to really get the most out of this option. I should also say that the farm doesn't need to be too traditional as far as structure and climate, perhaps your crop is best cultivated in snowy mountaintops or dank caves or something.
- 20
This option will let you spend some of your points on yourself. If you take this option, I'll give you 15 points back, and any boons you purchase with these points will apply to yourself rather than your partner. If you have any points left over, you can also just use them normally.
- 5
So this one's a little strange. I can grant you (yes you, not your partner) the ability to transform into an indestructible amulet at will. As an amulet, you're pretty useless until someone puts you on, at which point you'll be able to share their sensory input at your discretion (seeing through their eyes, feeling through their skin, that kind of thing) and communicate telepathically with them. Your amulet form will also give you a magical attunement to the wearer, allowing you to heal them and enhance their abilities through magic and willpower. Doing that takes some effort and practice, but if you get good at it you'll be a very powerful piece of equipment. You’ll also be able to cast any spells you may know, though they'll be less effective.
A familiar is a spirit that has manifested as an animal through an intimate magical connection with a person. Familiars possess normal human intelligence and knowledge, including the ability to speak. A familiar will live as long as it's master, even reincarnating if it is killed. Their animal form will also be twice as powerful as is typical for their species. Additionally, they’ll have the ability to adopt a humanoid form for up to four hours a day. They can change into this human form at will, and their master can also force them into it. This humanoid form takes traits from their animal form, similar to a wildkin, but unlike wildkin their physical build is also influenced by their animal form, such that a bird would have a frail but agile human form, but a bear would have a large and sturdy human form. You can define their familiar's personality by filling out the demeanor and quirk sections for their familiar, and doing so will neither grant nor cost any points. Familiars are unwaveringly loyal so long as you take decent care of them, even if their personality isn't servile. Familiars are broadly categorized by the size of the animal whose form they take. A person can only have one familiar. Bugs cannot be familiars.
- 5
Anything up to about the size of a dog is considered a small familiar. Small familiars are usually mobile creatures that wouldn't look out of place in a city. As such, most small familiars are great for intelligence gathering. Also, while they are quite weak, their immortality can make them surprisingly ferocious.
- 15
Large familiars encompass any creature larger than a dog. Large familiars are creatures large and strong enough to be of physical use, like a horse, bull, or lion. Large familiars can be ridden with varying success, and they're usually strong enough to handle themselves in a fight.
- 15
Your partner’s familiar is a sprite, instead of an animal. Sprites are humanoids roughly the size of a person's hand that fly around on insect-like wings. While they're not powerful, they’re stronger than their size would suggest, with a powerful grip and the strength to carry a load of about five pounds with only slight difficulty. You can decide what they look like by filling out the body section for them, though you must take the “Insect Wings" body modification, you can’t take the “Giant" hybrid race, and their height will be scaled down appropriately. You also won't gain or lose points from your choices there. While sprites are far more conspicuous than animal familiars, they make up for it with a knack for stealth and subtlety. In addition to their small stature, they also have a talent for lock picking, pickpocketing, and similar feats of sleight of hand, making them excellent spies and thieves. Note that instead of adopting a humanoid form like other familiars, they merely grow to a normal human size, though they can only do so for 2 hours a day.
- 35
Your partner’s familiar is an impressively powerful magical creature, such as a dragon or a unicorn. Whatever you choose, their overall power will be the same, though how that power manifests will be different depending on your chosen beast. Such a creature will be an impressive fighter, matched only by expert combatants. They'll also be able to remain in a humanoid form permanently, unlike most familiars. Mythical familiars do have one major downside, which is that their reincarnation time will be much slower than usual, potentially taking decades to reach maturity after their rebirth. Unlike most familiars, mythical familiars are not any more powerful than their non-familiar counterparts.
Now for some smaller, simpler boons you can purchase. Most of these aren't especially practical, but they're nice to have if you have any leftover points. All physical objects on this list are neigh indestructible and can't be taken apart. You won't be able to directly profit off of any of these boons except for “Chef" and "Knowledgeable" (which themselves shouldn't be particularly lucrative).
- 1
A really, really comfy bed. This thing is heavenly, you'll never find another bed out there that even comes close. Sleep better and more easily!
- 2
Both you and your partner will have minor telekinetic abilities. They're very weak, but just good enough to let you gently grab something from across the room without getting up, or to hold an object somewhere convenient.
- 2
Both you and your partner will be capable of breathing underwater. Just for fun, I'll also make you two excellent swimmers.
- 2
A one of a kind magical construct mimicking a Polaroid camera. High quality images are printed out after every shot. Can take a maximum of 10,000 pictures a year. I wonder what kind of photos you’ll take?
- 1
A spell that will keep insects away and out of sight for you, your partner, and your home. Also keeps you safe from bug bites. Only works as well as you want it to. Does not kill bugs.
- 1
I'll give you a magical orb that changes the temperature of the area around itself. Put it in an interior area and it can heat or cool a modest house to a reasonable temperature.
- 1
This timepiece functions as an alarm. It uses magic to gently awaken you or your partner at the specified time, while also providing a little extra energy to dispel any morning grogginess, so long as you got all the sleep you needed. Has two separate alarms for you and your partner. It must be within 100 feet to work its alarm magic.
- 1
I'll teach both you and your partner a ritual that will allow you to change your hair and eye color. This ritual works even for unnatural colors, and can also be used to create gradients and patterns.
- 2
Your partner will be an excellent cook and baker, and they'll be happy to cook regularly if they can. Just to sweeten the pot (ha), I'll make it so eating your partner's cooking will have no ill effects on you, no matter how much you gorge yourself. I'll also make it so the two of you share similar tastes.
- 3
Your partner has a great memory and is pretty book smart. You could describe their knowledge as akin to that of a straight A student with excellent retention. They probably also have a favorite topic they are particularly well versed in. Overall, they'll be a big old nerd.
These aren't really boons as they aren't beneficial, but they're a similar bit of magic on my part. These options will be negative effects I can apply to you in exchange for more points.
+ 10
The law is out looking for you. Maybe you committed a crime, or maybe you were just framed, but the fact remains that there are people who are looking to lock you away or execute you. Your best chance of staying safe is spending a life on the road where it’ll be difficult to track you down, or just staying inside. Hopefully this won't interfere with your partner's lifestyle.
+ 5
You will be permanently weak and frail, more so than even an unhealthy person would be. You’ll be slow, tire out easily, have difficulty lifting anything remotely heavy.
+ 35
I can remove all ofyour limbs in exchange for some points. It'll be hard for you to do much of anything like this, and you'll likely be a burden more than anything else. Your partner can take care of you, but don't count on that if you can't meet their relationship expectations in your new condition. Oh, and I should probably clarify you'll still be able to work magic, though it might be hard to aim when you can barely hold yourself upright.
+ 20
Pretty straightforward, you'll be blind. To help you out, I'll give you the knowledge and habits somebody who's been blind all their life would have. Still, this will make life quite a bit harder, and my world won't be nearly as accommodating to your disability as yours would be.
+ 10
You'll be deaf, I'll help you out by giving you all the useful knowledge and habits somebody who's been deaf all their life would have, including the ability to speak sign language. Your partner will also be capable of using sign language. Being deaf isn't great, but honestly it shouldn't be too bad, there's not much it'll outright stop you from doing.
+ 10
You'll lose the ability to speak. I'll give you and your partner fluency in sign language, but speaking to other people might be a chore. Still, there are worse afflictions out there.
+ 5
If you take this, I'll make your body much more sensitive. On one hand, this can make sex more enjoyable, but on the other hand you'll be far more prone to arousal. You’ll also be far more vulnerable to erotic torture of any kind, so watch out if your partner is the sadistic sort.
+ 20
If you'd like, I can make you your partner's familiar, rather than some random spirit. As a familiar you'll be spending most of your time as your chosen animal, but I'll make it so you can stay in a human form for twice as long as a normal familiar would. Your partner will also be able to force you to obey their commands, though they'd proably rather not resort to that. Your intelligence, personality, human form, and relationship will be unchanged. This option only grants 5 points if chosen with a “Mythic" familiar. Gain “Insect Wings" for free if chosen with “Sprite".
And that's pretty much everything! I'd just like to get one last thing out of you. I'd like to know what kind of life you plan on leading with your partner. Now, unlike your other choices thus far, this one isn't really going to have any effect. You're free to do whatever you want when you‘re over here, regardless of your choice, and your choice also isn't a guarantee that you'll actually be able to live that way. That said, if you tell me your intentions, I can try and make sure your partner has already settled in to that lifestyle when you meet them.
Your partner uses their skills to handle all manner of odd jobs or to seek out wealth and power in dangerous places. They could be a mercenary, monster hunter, bounty hunter, missionary, or even just some free-lance do-gooder. Chances are they'll be spending a lot of time on the road doing challenging, dangerous work. It's not an easy life, but it can be profitable and rewarding.
Your partner makes their living committing crimes that require stealth and subtlety, either for themselves or for hire. Thieving, assassination, sabotage, and espionage are just a few examples of the kind of work they might be doing. While the work is dangerous, it usually pays pretty well, and if your partner is competent they should be able to keep themselves from getting caught. They'll probably need to live in a city, where such work is easier to live off of.
Your partner makes their living raiding, stealing, and pillaging. Unlike the “Crime" option, this work is less about subtlety and more about using raw strength to take what you want. Bandits usually spend their lives hiding from the law, and it won't offer a particularly luxurious lifestyle. Still, for a good warrior the work isn't very taxing and it can be a pretty easy job.
Your partner leads a relatively mundane life working a straightforward job to make an honest living. This is the life led by scholars, healers, artisans, alchemists, chefs, farmers, lawmen, artists, business owners, and so on. There's a lot of variation here in terms of difficulty, satisfaction, and paycheck. Hopefully your choices will allow them to work an agreeable job.
Your partner lives out by themselves, probably living off the land in some way. With the right talents, it can still be a comfortable living, and it might be nice to live somewhere quiet or close to nature.
Your partner is in some kind of major leadership position, probably that of a noble. No doubt they make a good living, though leading can be a hard job. Their obligations will probably tie them down to one place.
Your partner is always trying to become more influential, more important, or more powerful. They're likely to be in a wealthy, important position when you meet them, and they're determined to climb even further. A bit of a stressful, busy lifestyle, but it has some obvious benefits.
Your partner makes their living through some other means. What is it?